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Advanced [show]


John Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his blonde hair to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Justice, Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

John Tindall, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Reed, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: Born in the east to a Painter, Raymond learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Raymond Reed, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 41000 sp. 6 Acid flasks. 6 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Lewis Hampton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears silk and lounges about seductively. His hair is long and silver with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His amber eyes peer out from beneath his broad brown hat.

Personality: He can speak with the recently deceased. He has all his life been fascinated with singing.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Lewis Hampton, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Mercenary, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush

Ideals: Fighting, Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Miles Bentham, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: A roughly beaten golden orb (100 gp).


Social Check DCs


Dustin Shelly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He usually wears his brown robe and has his morningstar always slung over his shoulder, and his gloved hand is found clutching a morningstar. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Stylist business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: Expand his business; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Slave, Job. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Dustin Shelly, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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