Justin Badger, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His brown hair is kept up in a ponytail inside a deerstalker hat. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Justin will drive conversation. He also has developed a complete distrust of the Layabout profession.
History: Justin was born with his father's beautiful face. Through the years after Justin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Justin's father didn't care for him much, and the feeling was mutual. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Superior lock. 1 Average lock.
Theobald Altham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Crown-heir. He wears his black hair up. He has several tiny aquamarine earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Crown-heir business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Athletic, Entrepeneur. Bonds: Job, Rich, Religious. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Coral (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Windsor, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black cloak and cross-gartered brown stockings. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with painting.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kody's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Opinionated, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Chrysoberyl (70 gp). 1 Minor magic item.
Theodoric Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Everburning torch. 1 Everburning torch. 2 Thunderstones.
Shane Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long golden hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: To find somewhere to settle down.
Ideals: Athletic. Flaws: Mundane, Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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