Don Ashley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a black coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. His whole body is exceptionally muscular. His black hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Trym Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a blue and grey handkerchief worn on his right side. His black hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trym hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Ideals: Athletic, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Tim Milton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Tim studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His spouse's relatives view him with great suspicion; and wants to have a good time and be beloved
Ideals: Optimist, Joker, Gifted. Flaws: Secretive. Bonds: Family. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Justin Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears just a red suit. He has wavy red hair. His amber unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has worked as a Shoemaker like his mother before him.
Motivation: Sabotage a competitor; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Mentor, Job. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Miles Mori, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears tan cloth garments or leather armor. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.
Personality: He dislikes all the random violence that takes place in the south. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Pacifist, Fighting. Flaws: Lazy. Bonds: Job, Religious. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 5 Acid flasks. 2 Antitoxin.
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