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NPC Generator

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Advanced [show]


Miles Ainsley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear ponchos typically of a light grey in addition to tight pants. He is tall, broad shouldered and powerfully built. He keeps his white hair in a pixie cut. His violet eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Miles was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Religious, Attractive, Job, Enemies. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Miles Ainsley, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Chrysoprase (50 gp). Chalcedony (50 gp). Moonstone (50 gp). Onyx (50 gp). 2 Acid flasks.


Social Check DCs


Shane Halsey, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a deep hatred of gnolls

Ideals: Joker, Gifted. Bonds: Rich, Enemies, Adventurer. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Shane Halsey, Male Human Expert 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 59 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)7 (-2) 15 (+2)18 (+4)
Skills Animal Handling +5, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Everard Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy auburn hair. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Adventurer, Guardian, Poor, Slave. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Everard Langston, Male Human Rogue 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 400 gp. Peridot (20 gp). Citrine (20 gp).


Social Check DCs


Randal Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is braided into rings. His violet unseeing eyes seem to look past you.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Justice. Flaws: Disease, Insane. Bonds: Poor. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Dumph, Male Human Bard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)8 (-1) 18 (+4)10 (+0)
Skills Insight +6, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 sp. Jet (50 gp). Amber (50 gp).


Social Check DCs


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in black turtlenecks beneath a grey coat with black slacks. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Philantrophist, Optimist. Bonds: Rich, Job, Slave. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Hornsby, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal, Elven, Sylvan
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Tourmaline (160 gp). Deep green spinel (160 gp). Sard (40 gp).


Social Check DCs

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