Aldous Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against brigands; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Slave, Enemies. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Nicholas Ogden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is well dressed, but even with his fine clothing he looks run-down. His right leg appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. He wears a mask on his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Nicholas was born with his mother's beautiful face. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's mother didn't care for him much, and the feeling was mutual. He became a Knight soon after.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Adventurer, Job, Attractive. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
Cory Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark
Flaws: Terse. Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Trey Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is long and unkept. He has gleaming, smiling amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 5000 sp. White opal (400 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Dryden, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, blue shirt, and green tie. He keeps his long black hair kept up in a rat tail. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gerard was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the large cave and found the beat up nunchaku and armor he uses now. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting. Bonds: Family, Job, Nature. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 7
Hit Points 36 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Aquan, Auran
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
