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NPC Generator

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Advanced [show]


Everard Fulton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Priest uniform. His golden hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: He was born in the south, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Everard Fulton, Male Human Bard 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 3000 sp. Obsidian (13 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Lewis Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His hair is black and very short. His brown eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found.

Ideals: Athletic. Flaws: Insomniac. Bonds: Family, Rich, Adventurer. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Lewis Birkenhead, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Kendal, Male Human Wizard 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 400 gp.


Social Check DCs


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large white jacket. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person to random spaces in the air.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic. Flaws: Impulsive, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Kyle Lindsay, Male Human Bard 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Alexandrite (1500 gp). Golden pearl (60 gp). Carnelian (40 gp). Chalcedony (40 gp). Black pearl (1500 gp). Zircon (40 gp).


Social Check DCs


Gerard Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown tunic with yellow highlights, and long tan pants that bunch up around his shoes. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerard was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother; and he is wracked by social anxiety

Ideals: Joker, Extrovert. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Gerard Kitchur, Male Human Druid 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 4000 sp. Tiger eye turquoise (15 gp). Violet garnet (300 gp).


Social Check DCs

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