Conrad Bing, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up work as a Stylist and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Cook again.
Flaws: Racist, PTSD. Bonds: Job, Military. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Large well-done wool tapestry (100 gp).
Anselm Shirley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a robe, a symbol of his god around his neck, and a shortbow on his belt. His golden hair is drawn into a tight pony tail with a card scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Anselm will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Fighting, Athletic, Extrovert, Logical. Flaws: Disease. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Adelard Astley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears just a black suit, and his gloved hand is found clutching a club. He is bald on top and has large chestnut tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content.
Flaws: Ugly, Mundane, Forgetful, Disease, PTSD. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Deep green spinel (40 gp). Deep blue spinel (700 gp).
Adelard Stansfield, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his silver hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he loathes his own lifestyle
Flaws: Addict, Depressed, Hedonist. Bonds: Attractive, Poor. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Alex Stanley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a top hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Weaver, who enjoyed hunting, Alex was taken on many hunting expeditions. After coming to the age of reason, Alex took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism, Gifted. Bonds: Nature, Adventurer, Religious. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
