Simon Read, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green painted combat armor at almost all times. He wears his black hair up in a very large beehive style do. His hazel eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. Simon was born on a far southern plains where he grew up under the tutelage of his father, an expert Sellsword. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world; and to protect his home
Flaws: Impulsive. Bonds: Immigrant, Guardian, Mentor. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Smoky quartz (20 gp).
Wymar Easton, Male Human [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. His small hat is riddled with cuts and holes. His green eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Junk Dealer. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He has worked as a Junk Dealer like his mother before him.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Dustin Middleton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His tied-back hair is auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 8000 cp.
Chad Branson, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears blue trousers with white and green striped suspenders. He wears various colorful collared shirts. He wears his auburn hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He likes to make people angry or surprised. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Brewer, who enjoyed hunting, Chad was taken on many hunting expeditions. His childhood dream was to be a Brewer, but he was a colossal failure. He then took over the family business and is one of the better Stylist for hire.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Job. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Gold and topaz bottle stopper cork (1400 gp).
Drogo Stanton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He typically wears yellow cloth garments or leather armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Animal Trainer profession.
History: He was born several months after his mother was called into army service. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: A strong sense of loyalty to Human people; and expand his business
Ideals: Extrovert. Flaws: Racist. Bonds: Job, Military, Immigrant. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. Tiger eye turquoise (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
