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NPC Generator

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Advanced [show]


Frederick Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He wears a colorful flower in his auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Frederick Barlow, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a simple brown robe with black stripes complete with hood. His moppish red hair is in a traditional bowl cut. He has brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Tanner, but he got bored and became a Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Opinionated, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Miles Blythe, Male Human Expert 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5

Possessions: Carnelian (70 gp). Deep green spinel (80 gp). Rhodochrosite (15 gp). Rose (70 gp).


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a green coat with red slacks. His hair is long and brown with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His eyes are hazel and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Bertram hails from a village terrorized by illithids. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Enemies, Job. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Bertram Marley, Male Human Ranger 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)6 (-2)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Azurite (6 gp). Jet (110 gp). Citrine (20 gp). Deep blue spinel (400 gp).


Social Check DCs


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He sports a long white beard, and similarly colored long hair. He has violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south, but his parents moved at a very young age to the west. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Courier

Voice: American accent

Attributes [hide]

Bertram Windsor, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)8 (-1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs


Clerebold Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is knotted and matted. His amber eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Justice. Bonds: Attractive, Religious, Immigrant, Slave. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Dumph, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Silk rope. 1 Superior lock. 1 Good lock.


Social Check DCs

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