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NPC Generator

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Advanced [show]


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are amber.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Charles was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Stableman for hire.

Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Mitchell, Male Human Commoner 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: Violet garnet (1200 gp). Violet garnet (1200 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Reynard Reed, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: Reynard was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Bonds: Attractive, Adventurer, Family. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Reed, Male Human Sorcerer 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 43000 sp. Banded agate (7 gp). Alexandrite (900 gp). Alexandrite (900 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Thomas Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His red hair is long and unkept. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Thomas hails from a village terrorized by giants. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by giants. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and he wants revenge against giants

Ideals: Entrepeneur. Flaws: Ugly, Shy, PTSD. Bonds: Enemies. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Thomas Shelly, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)18 (+4) 15 (+2)10 (+0)
Skills Insight +4, Nature +6
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Bing, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small island village. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of brigands; and revenge

Ideals: Passionate. Flaws: Fearful, Addict. Bonds: Nature, Enemies. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Bing, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. With bright red hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Everard began to lead the lost caravan. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Attractive, Slave, Enemies. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Everard Kenley, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)5 (-3) 9 (-1)15 (+2)
Skills Intimidation +4, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp.


Social Check DCs

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