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NPC Generator

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Advanced [show]


Solomon Nash, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and likes to wear green tank tops with brown pants. He has done his best to style his black hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Solomon was born in the north. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Solomon Nash, Male Human Druid 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 4000 sp.


Social Check DCs


Henry Royal, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with brown pants. He is portly but not overly obese. His silver hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son.

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Family. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Henry Royal, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 50 pp. 1 Average lock.


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a slight overbite and is overall scrawny. His tied-back hair is blonde. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 5 years old his parents immigrated from the east. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Bertram Spalding, Male Human Warlock 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Sutherland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tight fitting tan shirt and pants. He is tall, broad shouldered and powerfully built. His hair is short and white. His brown eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 3 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his sister

Ideals: Disciplined, Impeccable. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Randal Sutherland, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Balimaar Byron, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His black hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue and catlike.

Personality: He dislikes all the random violence that takes place in the west. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Pacifist, Extrovert. Bonds: Family, Adventurer, Job. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Balimaar Byron, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. Brown-green garnet (100 gp). Eye agate (8 gp). Chrysoberyl (100 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs

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