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NPC Generator

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Advanced [show]


Don Reid, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is long and blonde with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Impulsive, Racist. Bonds: Poor, Religious. Occupation: Performer

Voice: Raspy

Attributes [hide]

Don Reid, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 12 (+1)18 (+4)
Skills Deception +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Geoffrey Home, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is brown, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Geoffrey was born the youngest of three triplets. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and an old rival family wants him found

Ideals: Opinionated. Flaws: Insane, Fearful. Bonds: Attractive, Family. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Home, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)7 (-2)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hunter Garrick, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey, dusty cloak. His brown hair is lengthy and is close to two feet long. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 4 years later his spouse died after the birth of his son. Heartbroken, Hunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Guardian, In love, Family. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Hunter Garrick, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Solid gold idol (400 gp). 1 Breastplate.


Social Check DCs


Kyle Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Military, Enemies. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Myerscough, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large blue mantle and cape that has been intricately interwoven into his red robe. He is tall, broad shouldered and powerfully built. He has wavy white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. A freak accident while working with his Sailor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job.

Flaws: Addict, Disease. Bonds: Job, Immigrant, Nature. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Gunter Dumph, Male Human Ranger 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 5 (-3)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90000 cp. Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs

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