Thomas Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Thomas hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and he's repulsed by the pc
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 600 gp.
Trey Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. He has styled his black hair well, parting it to the right. He has amber eyes and a red hat with a white feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small forest village. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Justice, Extrovert. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).
Henry Rodney, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His skin is flawless and his green eyes scan people very quickly.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, In love, Rich. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Trym Altham, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Fisher. He is physically well-built. His long black hair is drawn into a two foot long braid. His ears are large.
Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trym was born in the south. At a young age he loved to build and create. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp.
Bertram Hadley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears bulky yellow painted plate armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady gray eyes.
Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: Bertram was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job.
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Family, Job. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Red garnet (90 gp). Coral (90 gp).
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