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NPC Generator

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Advanced [show]


Everard Atherton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His chestnut hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Slave, Guardian. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Everard Atherton, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.


Social Check DCs


John Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His blonde hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Religious. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

John Hayhurst, Male Human Wizard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His chestnut hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is content

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Paxton, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 7 (-2)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 8
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Clapham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely green suit with red socks and a vest with buckled shoes. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are amber.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Anselm Clapham, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Azurite (5 gp).


Social Check DCs


Theodoric Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His red hair, when down, is lengthy. His brown eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He got into the Courier business at a young age. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theodoric's mother didn't care for him much, and the feeling was mutual. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Theodoric Nibley, Male Human Rogue 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)13 (+1) 7 (-2)11 (+0)
Skills Insight +1, Stealth +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 110 pp.


Social Check DCs

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