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Advanced [show]


Reynard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a white wide-brimmed hat and white clothes. His clothes are grease stained in places. He has styled his silver hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Hunter in town.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Reynard Brownrigg, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gomory Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. His broad hat is riddled with cuts and holes. His eyes are gray and catlike.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Insomniac, Disease. Bonds: Poor, Nature. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Gomory Blakeley, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. He has a small bristly mustache and wavy brown hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Norman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Jeweler.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Poor. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Norman Marleigh, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs


Dustin England, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is wearing the road beaten gear of a warrior. His auburn hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Dustin will drive conversation. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in pickaxe use. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Extrovert, Professionalism. Bonds: Attractive, Slave, Enemies. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Dustin England, Male Human Paladin 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Rock crystal (20 gp). Sardonyx (20 gp).


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His red hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Denholm, Male Human Druid 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)16 (+3) 17 (+3)18 (+4)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: Fire opal pendant on a fine gold chain (1000 gp). Cloth of gold vestments (50 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs

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