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Advanced [show]


Peter Brixton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He has wavy blonde hair. He is baby faced.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the west, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Impeccable, Optimist. Flaws: Fearful. Bonds: Rich, Nature, Immigrant. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Brixton, Male Human Rogue 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +6

Possessions: 5000 sp. Tiger eye turquoise (6 gp). Golden pearl (80 gp). Sardonyx (80 gp).


Social Check DCs


Gerard Hayley, Male Human [Permalink]

Personal [hide]

Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his hand crossbow. He has a penchant for wearing a ring with an oversized opal on his left hand. His brown hair is cut jaggedly and amateurishly. His fierce violet eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Barkeep, Gerard learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He became a Barkeep soon after.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and sabotage a competitor

Ideals: Opinionated. Bonds: Rich, Job, Slave. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Gerard Hayley, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 9 (-1)5 (-3)
Skills Deception -1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Breeden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many brigands want him driven away.

Ideals: Justice. Flaws: Insomniac, Antagonistic. Bonds: Religious, Enemies. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Tim Breeden, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Investigation +3, Stealth +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. White pearl (100 gp). Moss agate (4 gp). Blue quartz (4 gp).


Social Check DCs


Rolf Thackeray, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a deerstalker hat to cover his moderate length brown hair. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of giants once and for all.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by giants. Rolf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Rolf Thackeray, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1900 sp.


Social Check DCs


Theobald Halsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy silver hair. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Healer, Theobald learned a great deal about his mother's area of expertise. He worked as a nervous Healer and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Theobald Halsey, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs

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