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NPC Generator

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William Home, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He is portly but not overly obese. His hair is short and white. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has worked as a Laborer like his father before him.

Motivation: To be a Assassin again.

Ideals: Entrepeneur. Bonds: Job, Military, Rich. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

William Home, Male Human Monk 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 11 (+0)8 (-1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 50 pp. Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man prefers to wear flannel. His long blonde hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east his family was never financially stable. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: To protect his home; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer, Guardian. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Burton, Male Human Rogue 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. Chrysoberyl (80 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His long black hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Everard Kendal, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp.


Social Check DCs


Simon Woods, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His red hair is unkempt and raggedy. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Simon Woods, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Chalcedony (60 gp). Azurite (11 gp).


Social Check DCs


Drogo Dryden, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a violet suit. He is bald on top and has large silver tufts of hair around his ears. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.

History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his writing dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Drogo Dryden, Male Human Bard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)16 (+3) 16 (+3)10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp. Malachite (5 gp).


Social Check DCs

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