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NPC Generator

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Advanced [show]


Hunter Davenport, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a tan poncho over his likewise colored trousers and shirt. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Hunter Davenport, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Chatham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue shirt with thin white vertical stripes and black pants. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast island. Cursed with unlife at a very young age, Miles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Ugly, Sensitive, Disease. Bonds: Nature. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Miles Chatham, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp.


Social Check DCs


Ernest Alton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a brown armored body suit, with a simple blue line shooting up and back down. His whole body is exceptionally muscular. His tied-back hair is blonde. His eyes are likewise brown. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.

History: He was born in the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To protect his home.

Ideals: Professionalism. Bonds: Immigrant, Attractive, Guardian. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Ernest Alton, Male Human Aristocrat 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His brown hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Butcher, Trym learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Artistic. Bonds: Rich, Job. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Trym Deighton, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)10 (+0) 13 (+1)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Hourglass. 1 Magnifying glass.


Social Check DCs


Balimaar Paxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a bow. He sports a long chestnut beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Assassin, but he got bored and became a Sage. He has set out to sabotage the competition.

Motivation: To be a Assassin again; and wants to open a new tavern

Ideals: Justice, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Balimaar Paxton, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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