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Advanced [show]


Odo Stanford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright grey suits and hats. His hair is short and black. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and further expansion of business

Ideals: Professionalism, Gifted. Bonds: Attractive, Immigrant, Job, Debt. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Odo Stanford, Male Human Commoner 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Solomon Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His white hair is cut short with large spiked bangs in the front. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he's in love

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Winthrop, Male Human Wizard 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)4 (-3) 17 (+3)12 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Whitby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. He wears a colorful flower in his auburn hair. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. One day when Gerard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father.

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Family, Adventurer. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Gerard Whitby, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in yellow turtlenecks beneath a black coat with green slacks. His hair is white and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.

Motivation: To clean up the streets.

Flaws: Ugly, Forgetful, PTSD. Bonds: Guardian, Mentor. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Brandon, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Lance Yorke, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in earthy colors with a pastel and black handkerchief worn on his left side. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Enemies, Adventurer. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Lance Yorke, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 17 (+3)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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