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NPC Generator

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Advanced [show]


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man wears grey painted combat armor at almost all times. His clothes are grease stained in places. He has moderate length auburn hair. His eyes are gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his mother.

History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Immigrant. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Guy Mitchell, Male Human Rogue 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Aldous Yorke, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown cloak and cross-gartered blue stockings. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. One day when Aldous was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Aldous was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son

Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Family, Religious. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Aldous Yorke, Male Human Aristocrat 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)5 (-3) 10 (+0)8 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Old masterpiece painting (1200 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. With bright chestnut hair and a scraggly beard. His brown unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Gomory Marleigh, Male Human Ranger 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Insight +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a longbow. His hair is red and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Opinionated, Logical. Bonds: Attractive, Nature, Rich. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Tickle, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp. Deep blue spinel (400 gp). Alexandrite (400 gp).


Social Check DCs


Clerebold Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. He wears a deerstalker hat to hide his balding. His skin is flawless and his amber eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Attractive, Nature. Occupation: Hunter

Voice: French accent

Attributes [hide]

Clerebold Ryland, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)18 (+4) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Terran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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