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NPC Generator

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Advanced [show]


Shane Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black shirt with thin red vertical stripes and tan pants. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.

History: Shane was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Van Es, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Herbalist. His hair is white and curly. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Greedy. Bonds: Attractive, Rich, Adventurer. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Gunter Beitz, Male Human Druid 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 5000 sp.


Social Check DCs


Hunter Adley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a black handlebar mustache and slicked back black hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west to a Server, Hunter learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Addict, Disease. Bonds: Attractive, Immigrant, Job. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Hunter Adley, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 7 Acid flasks. 3 Antitoxin. 3 Smokesticks. 7 Acid flasks.


Social Check DCs


Clerebold Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright red suits and hats. He wears his blonde hair down. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Job, Nature. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Cotton, Male Human Sorcerer 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Arnold Halsey, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his blonde hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: Arnold was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Family, Poor. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Arnold Halsey, Male Human Monk 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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