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NPC Generator

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Advanced [show]


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His silver hair is cut jaggedly and amateurishly. This amber eyed northerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Robert began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Military, Enemies. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Robert Myerscough, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 12 (+1)18 (+4)
Skills Arcana +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hugh Clayton, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy brown pantaloons and a grey scarf, and sports empty pouches on his belt. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Hugh Clayton, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. 2 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Don Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a green and red handkerchief worn on his left side. He wears his silver hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He's in love; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Don Hadley, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 66 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Abyssal, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ralf Compton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: Ralf was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against giants; and he feels threatened by others

Flaws: Insane, Fearful. Bonds: Poor, Enemies, Attractive. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Ralf Compton, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black shirt with thin red vertical stripes and white pants. His hair, while still mostly white, has prominent grey streaks. This amber eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Randal will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He's in love; and wants his loneliness to end

Ideals: Extrovert. Bonds: Attractive, Rich, Enemies, Has a crush. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Kirby, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 10 (+0)10 (+0) 7 (-2)6 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 100 gp.


Social Check DCs

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