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NPC Generator

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Advanced [show]


Balimaar Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Beggar uniform. His white hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: He got into the Beggar business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

Balimaar Stansfield, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 500 gp. Red garnet (40 gp). Jade (40 gp).


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is unkempt and raggedy. His fierce blue eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Odo hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: Many drow want him driven away; and revenge

Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Graeme, Male Human Wizard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 21000 cp. Peridot (40 gp). Rich purple corundum (800 gp). Blue sapphire (800 gp). 1 Breastplate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Cory Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. His golden hair is knotted and matted. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. His martial abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Impulsive, Insomniac. Bonds: Rich. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Cory Wakefield, Male Human Ranger 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Aquamarine (600 gp). Iolite (40 gp). Chrysoberyl (90 gp).


Social Check DCs


John Gladstone, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright red suits and hats. His blonde hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Layabout

Voice: Stutters

Attributes [hide]

John Gladstone, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Tim Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a brown scarf. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Greedy. Bonds: Attractive, Adventurer, Job. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Tim Gresham, Male Human Commoner 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5

Possessions: 500 gp.


Social Check DCs

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