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Advanced [show]


Theobald Sheldon, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver hair up. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Theobald Sheldon, Male Human Rogue 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 11 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)9 (-1) 12 (+1)8 (-1)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Golden yellow topaz (600 gp). Rock crystal (40 gp).


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Sculptor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a long black beard with little hanging trinkets. His brown unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Sculptor. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Nature, Immigrant. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

John Skelton, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ralf Barney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Cartwright business at a young age. He worked as a nervous Cartwright and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Ralf Barney, Male Human Ranger 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. Carnelian (50 gp). Rose (50 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His white hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west to a Fisher, Jocelyn learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Slave. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Jocelyn Hornsby, Male Human Sorcerer 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 20000 cp.


Social Check DCs


Bertram Beverly, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He wears his silver hair up. He has gleaming, smiling gray eyes.

Personality: He dislikes all the random violence that takes place in the east. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and many orcs want him driven away

Ideals: Pacifist, Philantrophist. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Bertram Beverly, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs

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