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Advanced [show]


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with black and tan striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and he has money and likes to spend it

Ideals: Gifted, Pacifist. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Lance Graeme, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Everburning torch. 4 Smokesticks.


Social Check DCs


Cory Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears baggy white pantaloons and a tan scarf. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: Cory was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Professionalism, Athletic. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Kensley, Male Human Druid 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1100 gp. Chrysoprase (30 gp). Deep blue spinel (1100 gp). Star rose quartz (30 gp). Moonstone (30 gp).


Social Check DCs


William Deighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He struck the Sellsword job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Military, Job. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

William Deighton, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Druidic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Alexandre Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His red hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Alexandre Gentry, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Richard Stansfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His red hair is thinning but still full. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Barrister father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Shy, Disease. Bonds: Rich, Enemies, Military. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Richard Stansfield, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs

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