Drogo Colby, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His golden hair is cut short. He has violet eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Butcher for hire.
Motivation: He is unsatisfied with his job; and human compassion
Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Immigrant, Job. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Hematite (5 gp).
Ralf Enfield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has moderate length brown hair. His half smiles and green eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the north to a Actor, Ralf learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up scythe and armor he uses now. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 80 pp. Smoky quartz (20 gp). Brown-green garnet (90 gp). Iolite (20 gp).
Simon Harlan, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is typically in his Unemployed uniform. His brown hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Simon's father didn't care for him much, and the feeling was mutual. He has worked as a Unemployed like his father before him.
Motivation: Expand his business.
Flaws: Disease, Antagonistic. Bonds: Job, Military, Religious. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Lewis Stanford, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and brown. His eyes are likewise amber.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Racist, Disease, Insomniac. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 47000 sp. Black pearl (900 gp). Jasper (30 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.
Dustin Marley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. His head has been shaved. His face is scarred and worn.
Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of illithids once and for all.
History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He's repulsed by the PC; and he wants revenge against illithids
Flaws: Ugly, Insane, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp. Rose (80 gp). Rock crystal (80 gp). Aquamarine (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
