Clerebold Bing, Male Human [Permalink]
Personal [hide]
Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his mace. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is short and white. His eyes are likewise violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: Chalcedony (50 gp). Lapis lazuli (12 gp).
Odo Rodney, Male Human [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long black hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.
Personality: Odo wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Disciplined, Logical. Flaws: Fearful. Bonds: Poor. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy blue pantaloons and a brown scarf. He has styled his golden hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gerald was born in the south. At a young age he loved to build and create. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.
Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Secretive, Antagonistic. Bonds: Family, Religious. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Patrick Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his longbow ready. His auburn hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army
Ideals: Fighting, Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 4 (-3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Bloodstone (60 gp). Star rose quartz (60 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Rylan, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of southern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane, Insomniac. Bonds: Family, Immigrant. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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