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NPC Generator

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Advanced [show]


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His silver hair is lengthy. His eyes are green.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Adventurer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Anselm Kirby, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Godfrey Remington, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. He worked as a nervous Carter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Shy, Insane. Bonds: Adventurer, Job. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Godfrey Remington, Male Human Commoner 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills History +6, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Elven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kyle Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his bastard sword ready. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Fighting, Disciplined, Logical. Flaws: Fearful, Insane. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Kyle Staurheim, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)8 (-1) 7 (-2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Don Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His hair is always cut to a buzz. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Don Blakeley, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Ralf Clifton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south his family was never financially stable. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Poor, Has a crush. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Ralf Clifton, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Medicine +2, Nature +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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