Nicholas Cotton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has the majority of his body covered in plate. He wears a top hat to hide his balding. He has several tiny jet earrings on each ear.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Joker. Flaws: Racist, Mundane. Bonds: Rich. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp. A delicate brass dragon egg (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A delicate brass dragon egg (50 gp). Silver chalice with lapis lazuli gems (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears professional attire. His silver hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Attractive, Family. Occupation: Junk Dealer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 30 pp. Solid gold idol (700 gp). A small bag of saffron. (20 gp). 4 Holy water. 4 Thunderstones.
Ernest Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is short and chestnut. This green eyed easterner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Bullseye lantern. 1 Crowbar. 1 Simple lock.
Robert Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His hair is long and auburn with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes are blue and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Human compassion.
Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp.
Norman Mitchell, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He keeps his auburn hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal dancing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and doesn't want to be a healer and was forced into it by his family
Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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