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Advanced [show]


Justin Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean black cloak covering his clean studded leather. His red hair is knotted and matted. His fierce amber eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Justin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a slaver, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Athletic, Disciplined, Gifted. Bonds: Family, Mentor. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Justin Sherwood, Male Human Rogue 10
Medium (5'4") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 34 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Nature +6, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp. Emerald (900 gp). Smoky quartz (50 gp). Deep green spinel (50 gp). Fiery yellow corundum (900 gp). Tiger eye turquoise (15 gp). Sardonyx (50 gp). Blue star sapphire (900 gp).


Social Check DCs


Don Quinton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears bulky green painted plate armor. He has a hunchback. His red hair is kept up in a ponytail inside a top hat. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: To be a Shoemaker again.

Flaws: Ugly, Fearful, Antagonistic, Racist. Bonds: Job. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Don Quinton, Male Human Paladin 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 42000 sp. Black pearl (400 gp). Chrysoberyl (40 gp). Aquamarine (400 gp). Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Ralf Kimberly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He tends to wear a large black jacket, and his gloved hand is found clutching a bow. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Guard business at a young age. A gifted student he started as a Carpenter, but he got bored and became a Guard. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Has a crush, Rich. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Ralf Kimberly, Male Human Bard 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Raymond Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is kept up in a ponytail inside a feathered hat. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them

History: Born in the west to a Assassin, Raymond learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To be a Navigator again.

Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Bradshaw, Male Human Cleric 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills History +5, Performance +6
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue armored body suit, with a simple white line shooting up and back down. He keeps his chestnut hair in a flapper bob. His brown eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: He comes from a rich northern family. He worked as a nervous Barrister and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Optimist, Gifted. Bonds: Rich, Job. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Charles Clare, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 5 (-3)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +0, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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