Diggory Upton, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin blue vertical stripes and white pants. He is physically well-built. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise gray.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Diggory was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his brother's freedom.
Motivation: He has passion for adventuring and risk; and retire the richest man in the south
Ideals: Entrepeneur. Bonds: Adventurer, Family, In love. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Bertram Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, black cloak. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's in love; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Military, Has a crush. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Guy Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears tattered old clothes, marred by beers. He has shaved his head bald. He has a dull look in his hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. He worked as a nervous Apothecary and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: Expand his business.
Flaws: Ugly, Insomniac. Bonds: Job, Rich, Religious. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp.
Norman Paxton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his whip, and his gloved hand is found clutching a whip. He keeps his black hair in a flapper bob. He has hazel eyes and a red hat with a brown feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.
History: Norman was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To reunite with his absent father.
Ideals: Gifted. Bonds: Guardian, Attractive, Family. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Everburning torch.
William Hallewell, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a brown scarf. His golden hair is still thick. His eyes are gray.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in the north, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it
Ideals: Impeccable, Athletic. Bonds: Immigrant, Enemies, Rich. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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