Trym Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a brown handlebar mustache and slicked back brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Mortician again.
Ideals: Fighting, Athletic, Justice, Professionalism. Bonds: Attractive. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His black hair is heavily combed to the left. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and to unite with his sister
Flaws: Ugly, Selfish, Disease. Bonds: Poor, Family. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Lewis Westbrook, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple black robe with brown stripes complete with hood. He sports a flattop hair cut. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the south. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Pacifist. Bonds: Job, Mentor, Adventurer, Rich. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Norman Hastings, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black top hat and black clothes. He has a very tight haircut. His eyes are blue and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Knight father left him crippled. During his travels, Norman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Norman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Norman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Ugly, Fearful, Disease. Bonds: Adventurer, Job. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. Bloodstone (80 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item.
Peter Conway, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is braided into rings. His eyes are a pleasant hazel.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Miller father left him crippled. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Flaws: Disease, Ugly. Bonds: Poor, Job, Adventurer. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
