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Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Courier. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Charles Lindsay, Male Human Paladin 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Jet (110 gp). Banded agate (6 gp). Alexandrite (1600 gp). Chrysoberyl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Kendall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large silver tufts of hair around his ears. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Disciplined, Artistic, Athletic. Flaws: Ugly. Bonds: Adventurer. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Anselm Kendall, Male Human Warrior 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)10 (+0) 18 (+4)8 (-1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. Alexandrite (900 gp). Freshwater pearl (7 gp). Banded agate (7 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Don Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He has shaved his head bald. His hazel eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Don was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Impeccable. Bonds: Attractive, Poor, In love, Family. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Don Cooper, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Deception +2, History +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp.


Social Check DCs


Gerald Clive, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His long silver hair is drawn into a two foot long braid. His brown eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. In his 15th year, his parents were killed by a orcs raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He would like to get married and retire; and to reunite with his old friends

Ideals: Logical. Flaws: Terse. Bonds: Adventurer, Enemies, Has a crush. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Gerald Clive, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)8 (-1) 13 (+1)17 (+3)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Tim Wade, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 2 years.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Tim Wade, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 7 (-2)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 70 pp. Amber (140 gp).


Social Check DCs

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