Chad Beitz, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is wearing the road beaten gear of a warrior. He wears his silver hair up. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Laborer for hire.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 cp. 1 Minor magic item.
Roland Cooper, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large pastel mantle and cape that has been intricately interwoven into his tan robe. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Pacifist, Optimist. Bonds: Attractive, Poor, Family. Occupation: Ruler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 cp. 1 Minor magic item.
Kody Everleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His father raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Nature, Family. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Bertram Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a green feathered hat and green clothes. He has a hunchback. He wears his hair in dreadlocks. His eyes are blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, In love. Occupation: Architect
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
William Stafford, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a brown collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Addict. Bonds: Job, Rich, Religious. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 47000 sp. Citrine (20 gp). Hematite (7 gp).
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