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NPC Generator

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Advanced [show]


Percival Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He wears a top hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Poor, Job, Guardian. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Percival Gladstone, Male Human Monk 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He wears his hair in dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to loving parents in a slum to the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

John Benson, Male Human Bard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp.


Social Check DCs


Trym Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy grey suit. He has done his best to style his red hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Fearful, Insane, Mundane. Bonds: Attractive, Immigrant. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Trym Radcliffe, Male Human Paladin 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. Jasper (60 gp). White opal (800 gp). Aquamarine (1200 gp). Hematite (13 gp). 1 Minor magic item.


Social Check DCs


Anthony Allerton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His red hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.

Motivation: Revenge; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant, Nature. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Anthony Allerton, Male Human Expert 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Sard (20 gp).


Social Check DCs


Henry Tatum, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He has styled his auburn hair well, parting it to the left. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and a need for knowledge about a nearby landmark

Bonds: Job, Nature, Religious, Adventurer. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Henry Tatum, Male Human Adept 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Deep green spinel (140 gp). White opal (1200 gp). Rose (80 gp). Moss agate (10 gp).


Social Check DCs

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