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Advanced [show]


Ernest Wesley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His hazel unseeing eyes seem to look past you.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Insane, Impulsive. Bonds: Nature. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Ernest Wesley, Male Human Monk 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: 70 pp. Emerald (1300 gp). Tiger eye turquoise (5 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Adelard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear tan clothing when he does not wear armor. He has done his best to style his white hair to look like a famous performer. His blue eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: To clean up the streets.

Flaws: Fearful. Bonds: Guardian, Immigrant, Job. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Adelard Wedgwood, Male Human Barbarian 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: Bloodstone (80 gp). Deep green spinel (120 gp). Star rose quartz (80 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Manfred Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with brown socks and a vest with buckled shoes. He is portly but not overly obese. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Manfred was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Sensitive, Racist. Bonds: Job. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Manfred Ansley, Male Human Druid 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Gold dragon comb with red garnet eye (1100 gp). Large well-done wool tapestry (100 gp). Jeweled anklet (1000 gp).


Social Check DCs


Wymar Merton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His silver hair, when down, is lengthy. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered painting. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Wymar Merton, Male Human Warrior 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long white hair kept up in a rat tail. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: To be a Sculptor again; and he is unsatisfied with his job

Flaws: Disease, Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Yeardley, Male Human Monk 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 13
Languages Common, Druidic, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs

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