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Advanced [show]


Theobald Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear green pants and tee shirts. His hair is brown and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Dilettante and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and expand his business

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Job. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Theobald Asheton, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. 3 Alchemist’s fire.


Social Check DCs


Adam Livingstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears an entirely red suit with blue socks and a vest with buckled shoes, and his gloved hand is found clutching a flail. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality.

Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Livingstone, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)7 (-2) 15 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Roland Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying white hair a little too much giving a sharp white color. He has gray eyes and a black hat with a violet feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Unemployed job and began his own company from there.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Rich, Job, Adventurer. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Roland Staurheim, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Disguise kit. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Clerebold Nibley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is greasy and uncared for. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.

History: He got into the Blacksmith business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 15 years.

Motivation: Expand his business.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Clerebold Nibley, Male Human Wizard 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points -5 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 8000 sp. Golden yellow topaz (1200 gp). Moss agate (16 gp). Peridot (50 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries longswords. His black hair is drawn into a tight pony tail with a dagger scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Hugh Law, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 600 sp.


Social Check DCs

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