Percival Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His hair is auburn, silky, and of moderate length. He has violet eyes and a blue hat with a brown feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Emotional. Bonds: Attractive, In love, Immigrant. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Manfred Royal, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and curly. His eyes are amber and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: He was born in the east. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Selfish, Fearful. Bonds: Rich, Immigrant. Occupation: Painter
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp.
Hunter Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also is a firm believer in the manly ideal.
History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: To prove his worth to the world.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Everburning torch. 4 Alchemist’s fire. 3 Tanglefoot bags. 3 Tanglefoot bags.
Odo Warwick, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long silver hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.
History: He was born into a rich family. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Odo's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp. 1 Minor magic item.
Randal Dryden, Male Human [Permalink]
Personal [hide]
Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a white coat. His clothes are grease stained in places. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his father.
History: Randal was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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