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NPC Generator

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Advanced [show]


Manfred Weld, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Ideals: Gifted. Bonds: Poor, Attractive, Guardian, Immigrant. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Manfred Weld, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. Blue quartz (11 gp).


Social Check DCs


Henry Shelby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown shirt with thin red vertical stripes and black pants, and a wedding ring on his right hand. His hair is auburn and very short. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's attracted to the pc

Ideals: Passionate. Flaws: Ugly. Bonds: In love, Has a crush, Adventurer. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Henry Shelby, Male Human Rogue 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)19 (+4) 14 (+2)12 (+1)
Skills Nature +7, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Elven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Shelly, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic. Flaws: Secretive, Addict. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Theobald Shelly, Male Human Monk 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 90000 cp. Pink pearl (100 gp).


Social Check DCs


Don Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His blue eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: Don was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Attractive, Religious, Family, Immigrant. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Don Charlton, Male Human Fighter 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in a clean blue cloak covering his clean studded leather. His hair is short and brown. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a need for knowledge about a nearby landmark

Ideals: Logical. Bonds: Job, Enemies, Adventurer, Debt. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Ernest Marley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Good lock. 1 Hourglass.


Social Check DCs

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