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Advanced [show]


Wymar Allerton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear brown pants and tee shirts. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the east. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Wymar Allerton, Male Human Monk 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)7 (-2) 15 (+2)12 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. 3 Smokesticks. 2 Antitoxin. 4 Acid flasks.


Social Check DCs


Robert Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He wears his silver hair down. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Nature, Job, Slave. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Robert Hallewell, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Trym Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trym was raised in a hard working conservative environment. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Justice, Athletic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Appleton, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Randal Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His black hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Randal Barclay, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 16 (+3)5 (-3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of strength around his neck, and a kukri on his belt. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Hedonist. Bonds: Religious. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Rolf Skelton, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Stealth +0, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20 pp. Bloodstone (80 gp). 1 Tanglefoot bags.


Social Check DCs

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