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Advanced [show]


Anselm Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries a battered lance and tarnished hand crossbow as well. His hair is auburn and very short. His eyes are hazel.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has achieved small success as a Crown-heir.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Fighting, Impeccable. Bonds: Job, Rich, Nature. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Anselm Lester, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 7 (-2)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerald was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Shy. Bonds: Adventurer, Attractive. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Gerald Anderton, Male Human Rogue 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 17 (+3)17 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Kyle Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.

History: He was born at the edge of vast plains. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Slave, Nature. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Kyle Snowdon, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy black suit. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A freak accident while working with his Knight mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Artistic, Impeccable. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Gomory Harrington, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 300 gp. Fire opal (1400 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head. With a patchy chestnut beard and wild chestnut hair. This brown eyed northerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Gifted. Bonds: Has a crush, Adventurer, Poor. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Percival Kendal, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)11 (+0) 18 (+4)13 (+1)
Skills Medicine +7, Stealth +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 10 pp.


Social Check DCs

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