Miles Kelsey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He has no hair. His eyes, though not visible through his cowl, are brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a son. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: In love, Military. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Deep green spinel (160 gp).
Bertram Acton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Courier does. He has a long brown beard with little hanging trinkets. His thin eyebrows rest above his beady amber eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Courier.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Poor. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Aquan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 11000 sp. Iolite (40 gp). Smoky quartz (40 gp).
Heward Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He wears his chestnut hair up. His brown eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heward was born the youngest of three triplets. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 10000 cp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Minor magic item. 1 Minor magic item.
Percival Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and golden. He has green eyes and a brown hat with a blue feather.
Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is an amazing painter.
History: He was born several months after his father was called into army service. In his 13th year, his parents were killed by a gnolls raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Enemies. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 40 pp. 1 Minor magic item.
Wymar Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a wide-brimmed hat to hide his balding. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Joker, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 28000 sp. Rock crystal (20 gp). 1 Bullseye lantern.
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