Trym Bristol, Male Human [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor, and sports empty pouches on his belt. His silver hair is lengthy. His eyes are violet and beady.
Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Servant
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 38 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 500 gp. Golden yellow topaz (1300 gp). Freshwater pearl (8 gp). Deep blue spinel (1300 gp). Golden pearl (120 gp).
Henry Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown collared shirt and violet pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are likewise blue. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Joker. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Aldous Ramsey, Male Human [Permalink]
Personal [hide]
Description: A 5'9" eastern man, he wears a tight fitting blue shirt and pants. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them
History: The child of eastern immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Debt. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 27000 cp. Aquamarine (700 gp). Jet (90 gp). Rhodochrosite (8 gp). Moonstone (60 gp). 1 Healer’s kit. 1 Average lock. 1 Spyglass.
Wymar Lester, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a robe, a symbol of his god around his neck, and a mace on his belt. He is tall, broad shouldered and powerfully built. He has no hair. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud
Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly, Selfish. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Ignan, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 70000 cp. Golden circlet with four aquamarines (1000 gp).
Geoffrey Charlton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He likes to wear yellow tank tops with black pants, and his gloved hand is found clutching a axe. His black hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Flaws: Ugly, Insane. Bonds: Rich, Slave, Nature. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Bloodstone (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
