Adelard Benson, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: He would like to get married and retire.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Has a crush, Job. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gomory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan clothing when he does not wear armor. He has a very tight haircut. His face is scarred and worn.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his father was called into army service. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Immigrant, Job, Military. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 33 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 1200 gp. Old masterpiece painting (1000 gp). Embroidered and bejeweled glove (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Kendal, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sage uniform. He has a small bristly mustache and wavy silver hair. His eyes are green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Chad was born the youngest of three triplets. When Chad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Sage soon after.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Joker, Gifted. Bonds: Job, Family, Military. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Infernal, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. Jade (120 gp). Jade (120 gp). Red spinel (120 gp).
Miles Lester, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He wears his red hair up. This green eyed southerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Miles was born in the south. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Justice, Philantrophist, Persistence, Gifted. Bonds: Family. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Alexandre Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears just a green suit. He keeps his auburn hair in a pixie cut. His hazel eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Guard, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Butcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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