Anselm Payton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a custom-built plate barding that's adorned with green lining and desert motifs, and his gloved hand is found clutching a pickaxe. He sports a flattop hair cut. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful wizard made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and doesn't want to be a cook and was forced into it by his family
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Mentor, Family. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1500 sp.
Gerard Hayley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large brown jacket. He has brown hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Athletic, Logical. Flaws: Depressed, Addict. Bonds: Nature, Family. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Jocelyn Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, grey shirt, and tan tie. He is muscular with a powerful set of arms. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the south. He has had some formal painting training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.
Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Depressed. Bonds: Family, Immigrant, Adventurer. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2700 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Aldous Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Barkeep uniform. His moppish white hair is in a traditional bowl cut. His eyes are gray and catlike.
Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his mother.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aldous's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Job, Military. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Sherwood, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He is an epitome of beauty. His red hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends; and he feels the way he acts is they only way to get by in the world
Ideals: Professionalism. Flaws: Addict, Shy. Bonds: Attractive, Poor. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 4 (-3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 gp. Jasper (70 gp). Aquamarine (900 gp). Chrysoprase (70 gp).
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