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Advanced [show]


Bernard Leighton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a black poncho over his likewise colored trousers and shirt. He is an epitome of beauty. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Logical. Flaws: Insane, Racist. Bonds: Attractive, Military. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Bernard Leighton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Healer’s kit.


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear grey tank tops with brown pants. He is an epitome of beauty. He has a white handlebar mustache and slicked back white hair. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Poor, Religious. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Hugh Badger, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 19 (+4)17 (+3) 9 (-1)15 (+2)
Skills Acrobatics +1, Religion +6
Senses Passive Perception 9
Languages Common, Goblin, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +6

Possessions: 30000 cp. Fiery yellow corundum (900 gp). Freshwater pearl (7 gp). Banded agate (7 gp). Iolite (40 gp).


Social Check DCs


Theobald Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of strength on his torso. He carries a battered quarterstaff and tarnished scythe as well. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised by priests from a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the large cave and found the beat up scythe and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Insane. Bonds: Religious, Nature, Mentor. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Theobald Vance, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp. Blue sapphire (700 gp). Deep blue spinel (1100 gp). Chrysoprase (70 gp).


Social Check DCs


Adam Barton, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his falchion ready. He has wavy auburn hair. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adam's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Sensitive, Antagonistic. Bonds: Adventurer. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Adam Barton, Male Human Expert 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 18 (+4)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 14
Languages Common, Infernal, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Tindall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is generally shirtless and showing off his tattooed chest. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Tindall, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)18 (+4) 17 (+3)15 (+2)
Skills Insight +5, Nature +6
Senses Passive Perception 13
Languages Common, Aquan, Halfling, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 cp. Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs

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