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NPC Generator

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Advanced [show]


Clerebold Peyton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is well dressed, but even with his fine clothing he looks run-down. He has white hair. His amber eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Impeccable, Persistence, Gifted. Flaws: Fearful. Bonds: Nature. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Clerebold Peyton, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Balimaar Carlyle, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with broad hat. His moppish golden hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Logical, Gifted. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Balimaar Carlyle, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Henry Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large blue jacket. His blonde hair is knotted and matted. He has a dull look in his brown eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Henry was raised in a hard working conservative environment. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Slave Trader.

Motivation: Expand his business; and to get a good night's sleep

Flaws: Sensitive, Insomniac. Bonds: Immigrant, Military, Job, Adventurer. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Wallace, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Arnold Enfield, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. He has styled his black hair well, parting it to the right. His violet eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Arnold hails from a village terrorized by dire rats. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He struck the Adventurer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a adventurer and was forced into it by his family

Bonds: Attractive, Job, Enemies, Family. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Arnold Enfield, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


John Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is short and golden. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Apothecary. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Impulsive. Bonds: Job, Adventurer, Slave, Military. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

John Washington, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)6 (-2) 18 (+4)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs

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