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NPC Generator

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Advanced [show]


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are amber.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Animal Trainer, his father struggled to pay the bills. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to reunite with his old friends

Bonds: Enemies, Adventurer, Poor, Immigrant. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

William Mitchell, Male Human Ranger 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Hematite (9 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Lance Deighton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in grey turtlenecks beneath a violet coat with black slacks. His whole body is exceptionally muscular. His red hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.

History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Addict, Greedy. Bonds: Immigrant, Rich. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Lance Deighton, Male Human Cleric 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. 3 Tanglefoot bags. 3 Smokesticks. 4 Antitoxin.


Social Check DCs


Norman Breeden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast desert. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Addict, Antagonistic. Bonds: Mentor, Nature. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Norman Breeden, Male Human Monk 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 200 gp. Sard (70 gp). Golden pearl (150 gp). Hematite (5 gp). 1 Full Plate. 1 Full Plate.


Social Check DCs


Bernard Breeden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Bernard Breeden, Male Human Monk 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 19 (+4)15 (+2)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly golden, has prominent grey streaks. His fierce violet eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Weaver and found it very stressful. He now mingles about in high society.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

John Brandon, Male Human Warlock 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 8 (-1)8 (-1)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs

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