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NPC Generator

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Advanced [show]


Richard Atherton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. His white hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, his parents were killed by a illithids raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He became a Dyer soon after.

Motivation: To prove his worth to the world; and many illithids want him driven away

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Job, Enemies. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Richard Atherton, Male Human Cleric 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: Just what you see.


Social Check DCs


Henry Stapleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a hammer. He wears his blonde hair up. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invites people to come help in his community garden.

History: Henry was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Henry began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Attractive, Family. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Henry Stapleton, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Hugh Crawford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue coat over a black low-cut shirt, and a feathered hat upon his head and is in decent physical shape. His blonde hair is heavily combed to the right. His eyes are amber and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Hugh was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and doesn't want to be a layabout and was forced into it by his family

Flaws: Shy, Secretive. Bonds: Job, Family, Enemies. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Hugh Crawford, Male Human Monk 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely black suit with green socks and a vest with buckled shoes. His golden hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: A powerful slaver made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Mentor. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Ralf Bradly, Male Human Paladin 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Obsidian (8 gp). Violet garnet (500 gp). Onyx (30 gp). Obsidian (8 gp).


Social Check DCs


Norman Tindall, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: The child of a Animal Trainer, who enjoyed hunting, Norman was taken on many hunting expeditions. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Military, Nature, Job. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Norman Tindall, Male Human Warlock 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)9 (-1) 13 (+1)11 (+0)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3 Alchemist’s fire.


Social Check DCs

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