Percival Norton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. He has styled his golden hair well, parting it to the right. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Ugly, Impulsive, Hedonist. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: Just what you see.
Rolf Leighton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His brown hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.
Motivation: To unite with his brother; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 17000 cp. Carnelian (70 gp). Deep green spinel (120 gp). Amber (120 gp). Tourmaline (120 gp).
Raymond Coombs, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears baggy yellow pantaloons and a blue scarf, and his gloved hand is found clutching a hammer. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Opinionated. Flaws: Insane. Bonds: Poor, Nature. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Kody Anderton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His brown hair is lengthy. His eyes are hazel and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Banker.
Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job
Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Theobald Mitchell, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears tattered old clothes. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: He's attracted to the PC; and an old rival family wants him found
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp.
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